![]() ![]() ![]() With that out of the way, we wanted to once again thank you all for your incredible support. Increased the damage of Shadow Bolt from 160 to 210 Increased the damage of Festering Strike from 30 to 100 Considerably Increased the area of Festering Strike Reduced the cooldown of Death Claw from 8 to 7 seconds Increased the average damage of Death Claw from 300 to 500 Reduced the cooldown of Chaos Bomb from 8 to 6.5 seconds Increased the average damage of Chaos Bomb from 500 to 700 Reduced the cooldown of Smite from 8 to 7 seconds Increased the damage of Smite from 630 to 650 Chaos Golem now has a limit of 3 units active Added commas to Boss health numbers (things can get crazy =P) Fixed an issue where in certain specific cases, certain skills would pile up multiple sounds effects at once Fixed an issue where crafting a weapon would not show its special effect Fixed an issue where in very extreme cases, health bars would stop being responsive Fixed multiple small issues that would cause silent errors, and should help improve the performance of the game Implemented considerable code changes to help with performance in very busy scenarios Fixed issue where the Summon tag would not appear in the skill's types Fixed possible localization issues that could cause certain systems to not start the game Fixed issue where multiple skills would leave some sort of effect behind if they were replaced by another skill Colummeth's Ice Shards no longer collide with the player Fixed issue where units would often get stuck in the top left corner of The Whispering Grove Fixed an issue where health bars would not show if the unit had negative effects but was at full health Made it so certain effects, such as the End portal and Boss Skills are not affected by Effect Opacity settings Minimum Effect Opacity can now go very very low to almost not visible at all Now all skill effects are properly affected by the Effect Opacity setting, including models General changes:- Added support for Mac and Linux (PS: If you play on the Steam Deck, read the message above!!!) and we got many more updates coming in the following months, so if you want to help us in the ride from Early Access to Full Release, we would love to have your opinion and know what you think!Īt any rate, we hope that this update will improve your experience with the Prologue! Since the Early Access release in November 2022, we have added a load of new skills, weapons, systems, secrets, enemies, bosses. Considerable fixes and improvements for Mac and Linux platforms Loads of improvements for the controller support in the game New and improved sound effects and tracks LIterally hundreds of bug fixes with skills, calculations, balance changes Considerably increased performance, game should be A LOT lighter now Loads of visual improvements in the UI all across the game To be honest, the number of changes from the last version in the Prologue are just too many to keep track of, BUT, to make a very very short list of what you can expect: But this time around, with the release of our latest update to the main game, Omen of Spring, we thought it was a great time to make an update and bring the Prologue up to speed! It's been a long time since our last update to the Prologue, as we have been focusing very hard on making the main game as good as it can be. The Prologue is just a tiny fraction of everything you can find in the main game, and we continue adding more and more features and content to explore! We hope you enjoy the game and if you have any feedback or suggestions, you can join our Discord Server and speak directly with the devs!Īt any rate, we hope that this update will considerably improve your experience with the Prologue! We have been pushing Soulstone Survivors forward with everything we have, and if you have not checked out the main game yet, you can always jump to it from the link below. Considerable fixes and improvements for Mac and Linux platforms.Loads of improvements for the controller support in the game.Literally hundreds of bug fixes with skills, calculations, and balance changes. ![]() Considerably increased performance, the game should once again be consierably faster.Loads of visual improvements in the UI all across the game.There are just too many changes since our last Prologue update, but here is a short general list of what you can find in this new update: But the time has come, with the latest Arms of the Ascended Update, we decided to push this update into the Prologue as well! ![]() It's been a while since our last update to Prologue, as we are focused on developing the main game. ![]()
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